Why the Nintendo Wii is so-called

Posted on Sunday 11 June 2006

Why is the Wii called Wii?

Much of the suggestion and conjecture surrounding the Wii has sprouted from the change of name, from the slightly tame ‘Revolution’, to the much more thought provoking and (almost) surreal ‘Wii’. One might wonder why Nintendo have changed from a rather standard codename, to a bizarre alternative. Wii is pronounced ‘We’, thus signifying the connotation of togetherness – everyone can play it, no one is excluded. Furthermore, the name Wii is not one that is likely to be forgotten – it is a name people of all countries, and who speak any language would be able to communicate with ease. Moreover, the name ‘Revolution’ could be perceived to be somewhat daunting to those who are new to gaming, whereas the Wii could be seen to be much more inviting (Shigeru Miyamoto, 2006). There is no need, either, for abbreviations. The PlayStation 3 is abbreviated to the PS3, and the Xbox 360 to 360, but what could one possibly abbreviate Wii to? Wi?! Another reason for the name is that the two “i”s Wii together take the appearance of two ’stick (wo)men’ congregating together, perhaps ready to play on the console.

Read the rest of the article over at Wii Online.

by Alex Sains @ 7:41 pm
Filed under: Games andNintendo Wii
Shadow of the Colossus – Review

Posted on Friday 9 June 2006

“I am a colossus. Grrr.”

Originally known as “Wanda and the Colossus” and “Nico”, this highly anticipated sequel hopes to catch the gleam off its hauntingly beautiful predecessor: Ico. Shadow of the Colossus (for the PlayStation 2 game console) reveals to us, the insanity and wonder of a planet in a solar system that is perhaps just beyond the reach of these creatures.

These beings hold some sort of mystical revival-power, a power that you must harness in order to awaken a loved one. The creatures are gigantic, but the eye-candy, the sparkle off the hide of the creatures is what truly draws you into Shadow of the Colossus and all its ample goodness.

The calm, desolate land that feels like an endless, lonely ribbon of highway, the walking mass of complexes of the bosses, the way they serve you up a challange, the mind melting ways you have to keep to a certain strategy in order to defeat them, the pure absorbing glee you have as soon as you reach the weak-spot of the beast, getting squished over and over again…

Shadow Of The Colossus shows that SCEI is certainly capable of creating first-party quality software. It’d just rather not.

Final verdict: Buy it!

by Angel Faust @ 10:56 pm
Filed under: Games andPlayStation 2
Apple to buy Nintendo?

Posted on Friday 9 June 2006

There are rumours currently flying around that Nintendo, one of the worlds largest video game companies, may be bought out by the Rolls-Royce of personal computers, Apple Computer Inc.

There have been recent murmerings from Apple that they wish to move into the lucrative gaming arena, and a move for in-fashion Nintendo may be the solution to this.

Should such a stunning takeover occur, the news would be likely to cause further unrest to Bill Gates and Microsoft; not only would they have to worry about the PlayStation 3, Google’s dominance, and open-source software, but they will have to pay further attention to the United States’ number 3 in consoles, Nintendo.

Clearly Apple purchasing Nintendo is only a rumour, but there is a still a possibility of it occuring, as Apple desperately want to capture the video game market as they have so beautifully captured the music market with their iPod, perhaps buying such a respected gaming franchise which invariably struggles against the money power of Sony and Microsoft is not such a strange concept!

by Alex Sains @ 5:15 pm
Filed under: Games andMac andNintendo Wii
Red Hot Chili Peppers – Stadium Arcadium – Review

Posted on Friday 9 June 2006

The California based maestros of funky-rock-pop are back with a new and much anticipated album – Stadium Arcadium.

Released under the Warner label, the double CD holding 28 tracks and an overall play of 2+ hours, appears to offer some good old fashioned value for money. This, however, wouldn’t be the first time, and most likely not the last, that the Chili Pepper’s cram so much tunage into one album – much to a mixed reaction.

Following big hits of the past that we are all so familiar with, Californication, Under the Bridge and Scar Tissue, just to name a few, we await with baited breath to see what the new album offers and if they can live up to their past fan winners.

The first single off the Album, Dani California, lives up to typical Chili Pepper fans expectations. The slap base, string twanging, beat jumping sound compliments the formiddable front man, Kiedis’, vocals nicely. The song itself follows a similar recipe to the other big hitters forementioned.

The other star attractions from the 28 tracks come in the form of ‘Stadium Arcadium’, ‘Tell Me Baby’ and ‘Snow (Hey Oh)’.

The album, with the exceptions of 3 or 4 great tracks, is an average, ‘good’ CD that would sit nicely in anyones CD collection. Hardcore Chili Pepper fans may be left with their musical appetites wetted but still needing more to fulfill them. The length of the album could have easily been cut and still being as good as it currently is.

This is of no discredit to the Chili Peppers who, after 23 years in the music industry, are still churning out fan winning, enjoyable, and generally good music. This, given the somewhat feeble and often volatile music industry, that sees hundreds of singers and bands fall by its wayside yearly, is something to admire and behold.

by Riley Damico @ 1:45 pm
Filed under: Music
United 93 – Review

Posted on Friday 9 June 2006

There have been a handful of ‘brave’ directors who have taken on the responsibility and challenge of turning harrowing true stories into big screen movies. Paul Greengrass is up there with the best of them and his latest movie United 93 is another example of this.

United 93 tells the horrifying true story of events that occurred onboard United Airlines Flight 93 on September 11th 2001, the day that rocked the world. As events are unfolding in the heart of New York and the ghastly images from the spine-chilling day are recreated on the big screen, Greengrass puts us, the viewer, into the world of the passengers on board the fourth hijacked plane.

This well documented movie goes through the time line of events. We witness the hijackers preparing for their mission, the pilots making their way to what they believe to be another ‘normal’ day at work, passengers families carrying out their daily routines, and lingering shots of the passengers themselves around the airport.

As passengers begin to board the plane, we see each one up-close, as well as a prolonged look at their boarding card clearly displaying their names. Blending in with the passengers we see the hijackers and their boarding cards go through the same process.

Besides the 45 minutes delay, everything appears fine and as the plane takes off we get panoramic views of the passengers and hijackers intermingled onboard.

The pilots are interrupted in the cockpit with an urgent message making them aware of other planes being hijacked. By this time it’s all too late. The hijackers aboard Flight 93 are already in action and are quick to take over the plane. As the command centre back on the ground are made aware of another hijacking, the movie moves between events in the air, and events unfolding on the ground.

As horrified passengers call both home and the command centre, they quickly learn their plane is part of a co-ordinated terrorist attack. Mass hysteria and desperation kicks in. Aware of the fate that lay ahead of them they unite to fight back against the hijackers, knowing that the outcome will be equally as catastrophic for them, but vital to protect the target they are en-route towards.

As the film draws to a close, we wish for the typical Hollywood ending, although we know the heartbreaking end that is about to take place.

Although some critics are dubious about the releasing of this movie, Greengrass has produced it in a professional and respectful fashion. Although terrorism plays a large part in this film, it is the bravery of the passengers that he most puts across and it’s that which drives the plot. The quality of acting is outstanding from a cast that holds no major ‘stars’ in its line-up.

It is also worth noting this movie was only released after been given the ‘ok’ from the families of those killed onboard the flight that day.

With that being said, you cannot deny the gut-wrenching sadness this movie represents. The movie hits home in a harrowing manner that leaves you thinking about the movie and September 11th ’01 for hours, if not days, after viewing. While I would personally recommend people to watch this movie, the sensitive nature of the story does make uncomfortable viewing in parts, and may not be to everyone’s taste. More than anything I came away from this movie admiring, respecting and remembering the bravery of the passengers and their families, in a day that would end and change their lives, and the world, forever.

My rating: 9/10

by Riley Damico @ 1:41 pm
Filed under: Movies
PlayStation 3 – computer, not console

Posted on Friday 9 June 2006

During an interview with Impress Watch, a Japanese website, the head honcho of Sony Computer Entertainment (SCE), Ken Kutaragi, has made it abundantly clear that he sees the PlayStation 3 as being a computer system, rather than a pure gaming console.

“We don’t say it’s a game console. PlayStation 3 is clearly a computer, unlike the PlayStations so far.” — Kutaragi (2006)

One of the main reasons for holding this view appears to be the that the PlayStation 3 will allow greater modification than the previous consoles. As such, different generations will be likely to feature somewhat different specifications than earlier consoles. This can clearly be connected to the Revolved.net article of the 5th of June, where Izumi Kawanishi discussed the possibility of additional hard disks and network capabilites.

PlayStation 3 computer

Kutaragi developed on Kawanishi’s interview:

“As the PlayStation 3 is a computer, it also wants to evolve. We’ll want to upgrade the HDD size very soon – if new standards appear on the PC, we will want to support them. We may want the [Blu-ray] drive to [have a writable version upgrade].” — Kutaragi (2006)

All the above indicates that while Sony are suggesting that they are confident that the PlayStation 3 will compete with the Nintendo Wii in terms of gaming capabilities, they are desperate to re-market and innovate in order to gain some of the various markets in which the Wii might lose out.

by Alex Sains @ 12:33 am
Filed under: Computer andPlayStation 3
Bullet Witch

Posted on Thursday 8 June 2006

According to Quick Journal (QJ.net), the Xbox 360 shooter Bullet Witch is to be delayed in its release once again. Luckily, the delay is seemingly only going to be for two weeks — the Bullet Witch release date is supposedly going to be July 27th now. We wont hold our breath.

Bullet Witch - Xbox 360

by Alex Sains @ 9:04 pm
Filed under: Games andXbox 360
Final Fantasy XII-2 on the horizon?

Posted on Tuesday 6 June 2006

At a Square-Enix press conference on the 8th of May, 2006, the company behind many popular roleplaying game series’ (RPG) such as Final Fantasy and Dragon Quest, announced that there would be a new game released (well, 3 or more actually) on the PlayStation 3, named Final Fantasy XIII (13). As well as this, the company gave details of various other titles on the horizon. Such games include Final Fantasy Crystal Chronicles: Crystal Bearers on the Wii, and (a bit of a mouthful) Dragon Quest Swords: The Masked Queen and the Tower of Mirrors also on the Nintendo system.

Not only is the Final Fantasy XIII compilation to contain several titles on multiple consoles, the hugely popular Final Fantasy VII series is ever expanding, with several off-shoot games and even a movie released. Then of course there was Final Fantasy X and Final Fantasy X-2!

While this seems like rather a handful of games already, one must bare in mind that Final Fantasy XII (that’s 12) is still not available in the Europe or Europe. It would seem rude of Square-Enix to create so many sequels for without considering the possibility of expanding the enigmatic Final Fantasy XII ‘series’, would it not?

Final Fantasy XII’s character designer, Akihiko Yoshida, has now revealed that there is a possibility that Final Fantasy XII-2 (FF XII-II?!) will be released at some stage in the future. This adds on from Yasumi Matsuno’s discussion of the the possibility of adding a sequel from an interview in Famitsu.

Thankfully, the Square team are currently prioritising the first and main Final Fantasy XII game’s release in Europe and North America, so let’s try to avoid being too cynical and about the increasingly ironically named Final Fantasy series future plans. Let us be honest, they do make good games, even though Marx may very well be turning in his grave.

by Alex Sains @ 8:44 pm
Filed under: Games andNintendo Wii andPlayStation 2 andPlayStation 3