Silent Hill - movie review

Posted on Monday 26 June 2006

SILENT HILL: The first worthwhile game-to-film adaptation?

The first thing that needs to be said is that I, as a fan of the Silent Hill game series, had great hopes for this film. But I also, NOT as a fan of game-to-film adaptations, had no real expectations for it. After all, there hadn’t been a game adaptation film before it to nail anything that could even be remotely called success. There had been nothing that was both entertaining as well as respectful and decent to its source material - the game from which the film was spawned.

These misfires could be put down to any number of things from bad writing to bad marketing, but when the Silent Hill movie was released, it became very clear what the cause of failure for those previous efforts was. It wasn’t so much down to a lack of marketing finesse or down to a lack of decent writing. It was a lack of passion.

Christophe Gans, the French director, had this passion for the series of Silent Hill and that was made abundantly clear when it was revealed that it was he that had come to Konami to ask for the rights to make the film. It took him five years to finally wrestle them from the company and this, there can be no doubt, was an obvious sign of his love for the project. This was a clear indication that he had nothing but good intentions and that, surely, his personal primary objective was to do right by the source material and make something memorable - the first game-to-film adaptation that gamers would want to actually watch.

The need to bring Silent Hill to the big screen unscathed became paramount for Gans and you can imagine a maternal instinct to protect the franchise was born out of the rights that were granted to him.

And did he manage to drag the franchise through the dirt and mud that is film production to have something that was appealing to an audience unfamiliar with the text and faithful to those that have supported it from the beginning?

What he created was something dark, imposing and unfamiliar. Something that the fans of the games love but people new to the franchise were perhaps not ready for. Why are the walls pulsating? Why are bodies bound to chain link fences by barbed wire and why does that man have a metal triangle on his head? (Of course, the answer is that these things are what makes the game what it is: a hellish head-trip where you are not so much reliant on heavy weaponry to get yourself out to the other side, but the clarity of your mind.) These are questions that, in a majority of cases, only those who have spent the time exploring the world for themselves can answer.

The painstaking care that both Gans and set designer Carol Spier put into creating the environment was monumental and the film’s sets can actually be considered monstrous, dreadful masterpieces, oozing with the love that Gans clearly harbours for Silent Hill. He jettisoned as much CGI as possible and used ballet dancers (utilising their skilled movement techniques to recreate the movements of the monsters) as a majority of the town’s beasts in order to make things seem as real as possible for the viewer.

Unfortunately, the writing does not even come close to being as effective. When it was announced that Roger Avery, the man responsible for helping Quentin Tarantino develop many of his scripts, was going to be heavily influential in the writing of the Silent Hill game-to-film adaptation, many began to salivate at the thought of such a well-respected hired pen taking part in bringing their favourite fictional town to the big screen. But the dialogue somehow seems clunky, rigid and unnatural and I don’t believe that this is something for which the actors (such was their pedigree and experience, although, it has to be said, Sean Bean‘s character has a decidedly dodgy accent) could be blamed. This stiffness was not the only problem with the script; there were also a number of cringe-worthy lines sewn into the normal, Hollywood-friendly format for verbal motifs (“Mother is God in the eyes of a child.” being repeated on a number of occasions between the characters.).

Not a great deal of original music seemed to have been composed for this movie, with many tracks taken directly from the games and inserted into the picture. This is no complaint though as it just serves to act as another aspect of the film that seems warmly familiar to those who have played the game.

To those without the experience of playing the games, I can see the film seeming overly long with several parts at which the film could have easily ended but, as a fan of the games, I was hungry for more. I wanted to see as many of the monsters and demons as I could; I wanted to see as much of the glorious set as I could and I wanted to hear more of the skull-gropingly tense sound effects as I could.

But, by the time that the end credits (following a bloody, hellishly Silent Hillish set-piece) came around, I felt a clear sense of relief; for all of my fears of this film being a disaster had been put to rest. I was happy that the man that had taken charge of the production had loved what he was crafting enough to take every care not to fall into pitfalls occupied by your Uwe Bolls and Paul W. S. Andersons, both being shining examples of directors clearly without the love and care needed to successfully and cleanly amputate a high-quality game from its platform and bring it to the big screen.

Perhaps Gans loved Silent Hill a little bit too much and neglected the duty he had to the average audience and, as a result, left those without prior knowledge of what was in store without much hope of being enticed by it. What is provided to explain why things are happening and why monsters looked like they did is not particularly well-expressed and complicated, but such is the nature of the games which were never particularly clear in their explanations in the first place.

by Dominic Stoate @ 11:41 pm
Filed under: Movies
Crysis

Posted on Thursday 22 June 2006

Crysis was one of the many gorgeous show-stoppers at E3. Publisher EA looks to re-tool our definition of next-gen graphics with this game which looks looks a cut above all else. While it’s difficult for re-branded franchises (the previous game was ‘Far Cry’) to get noticed amongst the massive deluge of monthly releases and sequels, Crysis looks prepared to hit PC gamers hard until their poor souls are content.

Here’s the lowdown on Crysis:

Being a Windows exclusive title, Crysis will unfortunately grace your computer screen only, not home console.

The story is based around an asteroid that hits earth on a Pacific island. The island is sealed off and you’re part of the US special forces sent there to see to the matter. When the asteroid later opens up, an alien craft is revealed, and somehow, the aliens freeze the surrounding area, where they later they use the Hunter to attack.

Crysis looks brilliant thus far, and the release date is said to be between 2006-2007, but there’s still a fair amount up in the air to be disclosed about Crysis, so we’ll keep you posted. And if you were wondering what the future of gaming might hold, this is it.

by Angel Faust @ 6:57 pm
Filed under: Games and Computer
Welcome to the future of gaming

Posted on Tuesday 20 June 2006

Don’t look at me with that dumbstruck look on your face. We have to discuss the next set of “Next-Gen” consoles to emerge out of the big N and Sony. It’s what gamers are talking about, and I’m completely in love with Wii already. So without further ado, let’s get down to buisness.

Sony PlayStation 3: Do you go by the little moniker of “money bags”?

Upon further examination of the Playstation 3, my jaw immediately dropped. The specs include:
up to seven Bluetooth controllers, Wi-Fi via PSP, 3.2GHz of this, 256MB of that, Blu-ray Media, DVD-ROM, DVD+RW.. it basically makes you believe you might be seeing things. Lo and behold: Sony Playstation 3.

Nintendo Wii: GameCube remixed

A huge grin broke upon on my face when I first heard the Wii’s specs, but still… what an odd name.

The specs:

A processing chip provided by IBM and a graphics chip provided by ATI, a self-loading media bay, two USB 2.o ports, 512 megabytes of internal flash memory, and so on…

I was really reading all about the Wii, and after several minutes of uncontrolled laughter by just thinking about the name alone, Nintendo proved their point about “innovating gaming.” They proved their point with a dagger to video gaming and anything even remotely normal. Wii allows fanboys and gamers alike to download and relive all of their past Super Nintendo, NES and N64 gaming memories. Moreover: SD memory cards, wireless Bluetooth technology, backwards compatability with Nintendo GameCube discs, all sound fine, but then it branches off into madness: “Wii can communicate with the Internet even when the power is turned off’ (your eyes just widened, didn’t they?) Sony is probably wondering if they are going to ever sleep or see the light of day again while they get word of more and more of the Wii’s habitual madness.

Lo and behold: Nintendo Wii.

I am of the opinion that both consoles sound nice and fancy and all that, but in all honesty, the Wii sounds like the most fun and most reasonable price-wise, so it gets my vote. Please note that due to obvious time constraits and other duties I have at the moment, telling you of the high risks of addiction and video game disease connected to these two consoles sounds beyond what I can explain to you in this set amount of time. Just don’t complain to me if you turn into a Wii.

I just wonder what Microsoft is up to…

by Angel Faust @ 4:01 am
Filed under: Games and Nintendo Wii and PlayStation 2
Final Fantasy XIII information

Posted on Tuesday 20 June 2006

Final Fantasy XIII / 13 logo

Here is an interesting, if not totally new article from the Official PlayStation Magazine concerning the forthcoming “FINAL FANTASY XIII” and the sequels with which it is associated.:

What’s the basic concept?

Remember the Compilation of Final Fantasy VII? Four releases, all centred on the lore of FFVII? The last piece of that collection finally arrives next year (Core Crisis), so Square Enix thought it would do a similar compilation for the next Final Fantasy title, Final Fantasy XIII. We have no idea of the meaning behind the compilation’s name, “Fabula Nova Crystallis” (other than it being Latin for “the new tale of the crystal”), but we can confirm that it comprises at least three titles: Final Fantasy XIII, Final Fantasy Versus XIII (both for the PlayStation 3) and Final Fantasy Agita XIII (for cell phones, which are apparently way popular in Japan). Since FFVII’s compilation has four titles, we’re assuming that a fourth FFXIII title will be announced later.

Who’s making it?

Think of Square Enix’s two biggest PlayStation 2 games in the States. We’re talking Kingdom Hearts II and Final Fantasy X. Well, those two teams are each working on a respective FFXIII title. Yoshinori Kitase and his boys from the FFX team are tackling FFXIII; they apparently started basic work on the game after wrapping FFX and started full-on production after creating (and then shelving) the FFVII PlayStation 3 footage shown at last year’s E3. Tetsuya Nomura and his teams from both FFVII: Advent Children and Kingdom Hearts II are working on Final Fantasy Versus XIII.

What’s the big deal?

Er, the fact that the PlayStation 3 is getting not just one, but [at least] two Final Fantasy titles right off the bat. So far, Square Enix seems to be emphasizing FFXIII itself, as the company has shown the most of that one. Understandable, since it’s probably in a more complete state (since the team’s been working on it since FFX, as opposed to Nomura’s team, which probably started work on Final Fantasy Versus XIII after the recently released KH2). Not much has been shown of either game, but we can pick up a few details. FFXIII’s trailer featured a very sci-fi look with futuristic monorails and armour-clad soldiers wielding guns, as opposed to the more medieval-fantasy style of [many of the] previous games. Also, FFXIII seems to feature a female main character; most of the footage featured her taking down several soldiers with stylish gunshots and combo attacks. This footage looks like a typical high-quality Square Enix CG cut-scene until you notice the slight jaggies on her skin and the preponderance of numbers and onscreen icons, indicating that the battle is taken from real-time gameplay.

Other than showing a woman taking down dudes and wandering around some nice-looking environments, the trailer gave no details. Even less was shown of Nomura’s game, which only had a dude with black clothes (and a haircut suspiciously resembling Nomura’s) challenging a whole bunch of soldiers and then conjuring up magical swords to circle around him. Oh, and Nomura hinted that his title will feature “extreme-action gameplay.”

Is there anything to worry about?

The obvious thing to be concerned about is that Square Enix didn’t give any real details about either game. That, and the fact that the company still hasn’t finished the FFVII compilation. So who knows how long it’ll take to finish FFXIII? Or, as we see it, FFXIII, FFXIII-2, FFXIII-3, and so on…

Source: Official PlayStation Magazine, via Final Fantasy Net

by Alex Sains @ 1:22 am
Filed under: Games and PlayStation 3
Unreal Anthology before Unreal Tournament 2007.

Posted on Friday 16 June 2006

Unreal Anthology - Unreal Tournament 2007

Lately, I for one have been playing the original Unreal Tournament online with some friends. I am not very good, but the game is simply brilliant, even to this day.

Of course, when I heard that Midway would be releasing the Unreal Anthology set in August; so, a bunch of quality games (as well as a rather less quality game) all for $29.99. What more could one ask for?

Oh yes, Unreal Tournament 2007 - that’s what! We will have to wait a bit longer for that one, I’m afraid.

Source: Midway

by Alex Sains @ 12:24 am
Filed under: Games and Computer and PlayStation 2
All Your Game Are Belong To Nintendo

Posted on Thursday 15 June 2006

A glance at the lowlights and highlights of Nintendo’s home video game console history

Since the launch of the Nintendo 64 in mid-to-late 1996 (or early 1997, depending on whether you live in North America, Japan or Europe), Nintendo have repeatedly struggled in their attempts to gain their previous stronghold authority in the video game industry. The Nintendo 64’s sales were reasonable, but totaled in at less than one third (1/3) of the amount the, then pretender to Nintendo’s throne, Sony PlayStation managed to achieve in it’s lenghtly life span. Reaching around 32 million consoles worldwide, the Nintendo 64 only sold around 3 million more consoles than its predecessor, the Super Nintendo Entertainment System (also referred to as SNES), and sold 2 million less copies than the 1989 SEGA console, Genesis (MegaDrive) which were released in a far less video game-orientated generation.

Realistically, the PlayStation (released in North America and Europe in 1995) was what saw off competition from SEGA, effectively killing off opposition from two of its consoles, the SEGA Saturn and the SEGA Dreamcast, thus ending SEGA’s time as creators of video game consoles.

With the Nintendo 64 failing to live up to the standards set by previous Nintendo consoles selling figures, the 2001 release of the Nintendo GameCube was clearly surrounded with anxiety from the Nintendo team, and astutely so. The PlayStation 2 was selling in a big way since the release in October, 2000, but not only this - there was a new kid on the block.

Microsoft were previously a company who made Personal Computers, and whose only foray into video games were limited to a number of small games were now to enter the big time, by bringing out their very first game console, the Microsoft Xbox. Not only was the GameCube desperately trying to compete with the PlayStation 2, but they now had a second opponent; an opponent whose financial potential was unlimited.

The GameCube’s sales figures showed a noticeable decline in the fortune of Nintendo, with the company at this point more than ever, being considered as the ideal alternative for people who loved Mario and Legend of Zelda games, rather than ’serious gamers’. Snobbery was such, that many gamers were put off the console as they felt it has an alienating ‘cutesy’ element to it. This was certainly not the case in either the Sony or Microsoft consoles, which boasted hugely popular titles such as Gran Turismo 3: A-Spec and Halo respectively. The GameCube was also unable to offer gamers the huge number of titles the other consoles catered for. With the total sales of the GameCube (to date) being approximately 20.85 million, the console faired unsurprisingly worse than the PlayStation 2, which has to date recorded a massive 103.6 million shipments, but also worse than debutants Microsoft, who sold in the region of 24 million Xbox units.

This brings us on to more recent times, and Nintendo are set to take the metaphorical battle fields once more, this time taking on Sony’s third gaming system, the PlayStation 3, and the now weighty opposition of the already released Xbox 360. The Xbox 360 is performing reasonably (at not far under 4 million copies sold thus far), but speculation is rife that the PlayStation 3 console is set to disappoint some fans in a number of ways. It seems that the cost of the PlayStation 3 is going to be between $499 and $599 (depending on the size of hard disk desired, the options being 20 and 60 gigabytes respectively), a fee a lot of potential purchasers are put off by. Moreover, the PlayStation 3 has seemed rather anti-climactic in terms of improvements since the PlayStation 2.

The criticisms of the next Nintendo console, the Nintendo Wii are far more limited than those that the PlayStation 3 is receiving. People seem highly excited about many of the innovations the console is making, not least the motion-sensing “Wii Remote”. Frankly, the main concern people seem to have about the console is the name, Wii.

As such, it seems that the console will have much more backing from game developers than previous Nintendo consoles have enjoyed. LucasArts, of Star Wars fame seem likely to jump the PlayStation 3 ship, and bring out an exclusive game on the Wii instead.

With all the speculation surrounding the release of the PlayStation 3 and the Wii, it appears that the balance of fortunes could be set to swing unpredictably in favor of the Nintendo system. Should more big name companies pledge allegiance to the interestingly named system, there could be a huge alarm bell ringing in the Sony headquarters. Game on, Wii.

Source for data, Wikipedia.

by Alex Sains @ 2:17 am
Filed under: Games and Nintendo Wii and PlayStation 3 and Xbox 360 and Computer and PlayStation and PlayStation 2
Wii to be released earlier than PlayStation 3?

Posted on Tuesday 13 June 2006

What we know: the PlayStation 3 release date has been confirmed by Sony Computer Entertainment as being November 17th, 2006. The company has also been frank about the seemingly high price band we are to expect to have to pay for the console (or should we say, the computer) - $499 and $599 (pricing in USD) for the 20GB and 60GB versions respectively.

What we don’t know, on the other hand, is what exactly the plans are for the Nintendo Wii in terms of release date and there is yet to be any actual confirmation on a price we can expect to pay for the console, though the sum $250 is being bandied about on many video game websites.

What has been only too clear within the last day is that Nintendo seem keen on having (launch?) games ready for shipment in October of this year. Clearly games being release does not directly mean that the console itself will be put on shelves then, but it appears unlikely that software would be produced within that time period if the console were to be released later in the year.

Therefore, as the PlayStation 3 is scheduled for the mid-November, Christmas-rush period, it seems Nintendo are trying to force the release of the Wii before Sony, in attempt to oust certain sales. Given that the Wii is anticipated to innovate in exciting ways that the PlayStation 3 is perhaps failing to, as well as being available for an apparently much cheaper price - the news that the console could well be released 3 or 4 weeks prior to the PlayStation 3 could allow Nintendo an astonishing lead in the ‘battle of the consoles’.

by Alex Sains @ 10:49 pm
Filed under: Games and Nintendo Wii and PlayStation 3
Why the Nintendo Wii is so-called

Posted on Sunday 11 June 2006

Why is the Wii called Wii?

Much of the suggestion and conjecture surrounding the Wii has sprouted from the change of name, from the slightly tame ‘Revolution’, to the much more thought provoking and (almost) surreal ‘Wii’. One might wonder why Nintendo have changed from a rather standard codename, to a bizarre alternative. Wii is pronounced ‘We’, thus signifying the connotation of togetherness - everyone can play it, no one is excluded. Furthermore, the name Wii is not one that is likely to be forgotten - it is a name people of all countries, and who speak any language would be able to communicate with ease. Moreover, the name ‘Revolution’ could be perceived to be somewhat daunting to those who are new to gaming, whereas the Wii could be seen to be much more inviting (Shigeru Miyamoto, 2006). There is no need, either, for abbreviations. The PlayStation 3 is abbreviated to the PS3, and the Xbox 360 to 360, but what could one possibly abbreviate Wii to? Wi?! Another reason for the name is that the two “i”s Wii together take the appearance of two ’stick (wo)men’ congregating together, perhaps ready to play on the console.

Read the rest of the article over at Wii Online.

by Alex Sains @ 7:41 pm
Filed under: Games and Nintendo Wii