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	<title>Revolved.net &#187; Movies</title>
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	<description>Revolved.net - An entertainment weblog.</description>
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		<title>Silent Hill &#8211; movie review</title>
		<link>http://www.revolved.net/silent-hill-movie-review/</link>
		<comments>http://www.revolved.net/silent-hill-movie-review/#comments</comments>
		<pubDate>Mon, 26 Jun 2006 22:41:44 +0000</pubDate>
		<dc:creator>Dominic Stoate</dc:creator>
				<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://www.revolved.net/silent-hill-movie-review/</guid>
		<description><![CDATA[SILENT HILL: The first worthwhile game-to-film adaptation? The first thing that needs to be said is that I, as a fan of the Silent Hill game series, had great hopes for this film. But I also, NOT as a fan of game-to-film adaptations, had no real expectations for it. After all, there hadn’t been a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>SILENT HILL: The first worthwhile game-to-film adaptation?</strong></p>
<p>The first thing that needs to be said is that I, as a fan of the Silent Hill game series, had great hopes for this film. But I also, NOT as a fan of game-to-film adaptations, had no real expectations for it. After all, there hadn’t been a game adaptation film before it to nail anything that could even be remotely called success. There had been nothing that was both entertaining as well as respectful and decent to its source material &#8211; the game from which the film was spawned.</p>
<p>These misfires could be put down to any number of things from bad writing to bad marketing, but when the Silent Hill movie was released, it became very clear what the cause of failure for those previous efforts was. It wasn’t so much down to a lack of marketing finesse or down to a lack of decent writing. It was a lack of passion.</p>
<p>Christophe Gans, the French director, had this passion for the series of Silent Hill and that was made abundantly clear when it was revealed that it was he that had come to Konami to ask for the rights to make the film. It took him five years to finally wrestle them from the company and this, there can be no doubt, was an obvious sign of his love for the project. This was a clear indication that he had nothing but good intentions and that, surely, his personal primary objective was to do right by the source material and make something memorable &#8211; the first game-to-film adaptation that gamers would want to actually watch.</p>
<p>The need to bring Silent Hill to the big screen unscathed became paramount for Gans and you can imagine a maternal instinct to protect the franchise was born out of the rights that were granted to him. </p>
<p>And did he manage to drag the franchise through the dirt and mud that is film production to have something that was appealing to an audience unfamiliar with the text and faithful to those that have supported it from the beginning? </p>
<p>What he created was something dark, imposing and unfamiliar. Something that the fans of the games love but people new to the franchise were perhaps not ready for. Why are the walls pulsating? Why are bodies bound to chain link fences by barbed wire and why does that man have a metal triangle on his head? (Of course, the answer is that these things are what makes the game what it is: a hellish head-trip where you are not so much reliant on heavy weaponry to get yourself out to the other side, but the clarity of your mind.) These are questions that, in a majority of cases, only those who have spent the time exploring the world for themselves can answer. </p>
<p>The painstaking care that both Gans and set designer Carol Spier put into creating the environment was monumental and the film’s sets can actually be considered monstrous, dreadful masterpieces, oozing with the love that Gans clearly harbours for Silent Hill. He jettisoned as much CGI as possible and used ballet dancers (utilising their skilled movement techniques to recreate the movements of the monsters) as a majority of the town’s beasts in order to make things seem as real as possible for the viewer.</p>
<p>Unfortunately, the writing does not even come close to being as effective. When it was announced that Roger Avery, the man responsible for helping Quentin Tarantino develop many of his scripts, was going to be heavily influential in the writing of the Silent Hill game-to-film adaptation, many began to salivate at the thought of such a well-respected hired pen taking part in bringing their favourite fictional town to the big screen. But the dialogue somehow seems clunky, rigid and unnatural and I don’t believe that this is something for which the actors (such was their pedigree and experience, although, it has to be said, Sean Bean‘s character has a decidedly dodgy accent) could be blamed. This stiffness was not the only problem with the script; there were also a number of cringe-worthy lines sewn into the normal, Hollywood-friendly format for verbal motifs (“Mother is God in the eyes of a child.” being repeated on a number of occasions between the characters.).</p>
<p>Not a great deal of original music seemed to have been composed for this movie, with many tracks taken directly from the games and inserted into the picture. This is no complaint though as it just serves to act as another aspect of the film that seems warmly familiar to those who have played the game.</p>
<p>To those without the experience of playing the games, I can see the film seeming overly long with several parts at which the film could have easily ended but, as a fan of the games, I was hungry for more. I wanted to see as many of the monsters and demons as I could; I wanted to see as much of the glorious set as I could and I wanted to hear more of the skull-gropingly tense sound effects as I could. </p>
<p>But, by the time that the end credits (following a bloody, hellishly Silent Hillish set-piece) came around, I felt a clear sense of relief; for all of my fears of this film being a disaster had been put to rest. I was happy that the man that had taken charge of the production had loved what he was crafting enough to take every care not to fall into pitfalls occupied by your Uwe Bolls and Paul W. S. Andersons, both being shining examples of directors clearly without the love and care needed to successfully and cleanly amputate a high-quality game from its platform and bring it to the big screen. </p>
<p>Perhaps Gans loved Silent Hill a little bit too much and neglected the duty he had to the average audience and, as a result, left those without prior knowledge of what was in store without much hope of being enticed by it. What is provided to explain why things are happening and why monsters looked like they did is not particularly well-expressed and complicated, but such is the nature of the games which were never particularly clear in their explanations in the first place.</p>
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		<title>United 93 &#8211; Review</title>
		<link>http://www.revolved.net/united-93-review/</link>
		<comments>http://www.revolved.net/united-93-review/#comments</comments>
		<pubDate>Fri, 09 Jun 2006 12:41:27 +0000</pubDate>
		<dc:creator>Riley Damico</dc:creator>
				<category><![CDATA[Movies]]></category>

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		<description><![CDATA[There have been a handful of &#8216;brave&#8217; directors who have taken on the responsibility and challenge of turning harrowing true stories into big screen movies. Paul Greengrass is up there with the best of them and his latest movie United 93 is another example of this. United 93 tells the horrifying true story of events [...]]]></description>
			<content:encoded><![CDATA[<p>There have been a handful of &#8216;brave&#8217; directors who have taken on the responsibility and challenge of turning harrowing true stories into big screen movies. Paul Greengrass is up there with the best of them and his latest movie United 93 is another example of this. </p>
<p>United 93 tells the horrifying true story of events that occurred onboard United Airlines Flight 93 on September 11th 2001, the day that rocked the world. As events are unfolding in the heart of New York and the ghastly images from the spine-chilling day are recreated on the big screen, Greengrass puts us, the viewer, into the world of the passengers on board the fourth hijacked plane. </p>
<p>This well documented movie goes through the time line of events. We witness the hijackers preparing for their mission, the pilots making their way to what they believe to be another &#8216;normal&#8217; day at work, passengers families carrying out their daily routines, and lingering shots of the passengers themselves around the airport. </p>
<p>As passengers begin to board the plane, we see each one up-close, as well as a prolonged look at their boarding card clearly displaying their names. Blending in with the passengers we see the hijackers and their boarding cards go through the same process. </p>
<p>Besides the 45 minutes delay, everything appears fine and as the plane takes off we get panoramic views of the passengers and hijackers intermingled onboard. </p>
<p>The pilots are interrupted in the cockpit with an urgent message making them aware of other planes being hijacked. By this time it&#8217;s all too late. The hijackers aboard Flight 93 are already in action and are quick to take over the plane. As the command centre back on the ground are made aware of another hijacking, the movie moves between events in the air, and events unfolding on the ground. </p>
<p>As horrified passengers call both home and the command centre, they quickly learn their plane is part of a co-ordinated terrorist attack. Mass hysteria and desperation kicks in. Aware of the fate that lay ahead of them they unite to fight back against the hijackers, knowing that the outcome will be equally as catastrophic for them, but vital to protect the target they are en-route towards. </p>
<p>As the film draws to a close, we wish for the typical Hollywood ending, although we know the heartbreaking end that is about to take place. </p>
<p>Although some critics are dubious about the releasing of this movie, Greengrass has produced it in a professional and respectful fashion. Although terrorism plays a large part in this film, it is the bravery of the passengers that he most puts across and it&#8217;s that which drives the plot. The quality of acting is outstanding from a cast that holds no major &#8216;stars&#8217; in its line-up. </p>
<p>It is also worth noting this movie was only released after been given the &#8216;ok&#8217; from the families of those killed onboard the flight that day. </p>
<p>With that being said, you cannot deny the gut-wrenching sadness this movie represents. The movie hits home in a harrowing manner that leaves you thinking about the movie and September 11th &#8217;01 for hours, if not days, after viewing. While I would personally recommend people to watch this movie, the sensitive nature of the story does make uncomfortable viewing in parts, and may not be to everyone&#8217;s taste. More than anything I came away from this movie admiring, respecting and remembering the bravery of the passengers and their families, in a day that would end and change their lives, and the world, forever. </p>
<p>My rating: <strong>9/10 </strong></p>
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		<title>The Da Vinci Code &#8211; Review</title>
		<link>http://www.revolved.net/the-da-vinci-code-review/</link>
		<comments>http://www.revolved.net/the-da-vinci-code-review/#comments</comments>
		<pubDate>Mon, 05 Jun 2006 15:01:25 +0000</pubDate>
		<dc:creator>Jessica Sains</dc:creator>
				<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://www.revolved.net/?p=15</guid>
		<description><![CDATA[Based on one of the biggest selling novels of the last ten years, this quickly contracted, shot and shipped thriller had a tremendous amount of hype to live up to. With an outstanding cast, including two-time Oscar winner Tom Hanks, France’s greatest acting export since Gerrand Depardieu, Audrey Tautou and the always reliable Ian McKellan [...]]]></description>
			<content:encoded><![CDATA[<p>Based on one of the biggest selling novels of the last ten years, this quickly contracted, shot and shipped thriller had a tremendous amount of hype to live up to. With an outstanding cast, including two-time Oscar winner Tom Hanks, France’s greatest acting export since Gerrand Depardieu, Audrey Tautou and the always reliable Ian McKellan sadly fails to get your heart pumping.</p>
<p>Beginning with the murder and self-mutilation of a Louvre curator, the film quickly moves in to the Police investigation led by Jean Reno’s Captain Fache. Symbol expert Robert Langton (Hanks) is called in to assist with various clues surrounding the body, but soon the finger of suspicion is turned on him. With the assistance of the mysterious Sophie Neveu (Tautou) the two escape taking with them the answer to a code, which appears to lead towards the location of the Holy Grail (which, in the film is Mary Magdelain herself, as wife of Christ).</p>
<p>Pursued by deeply creepy Albino monk Silas (Paul Betthany) and a further assortment of those wishing the Church’s age-old secret in the dark, the two flee to the house of Sir Leigh Teabing (McKellen) and the action moves from Paris to London, and, with a twist or two, to its dramatic conclusion. </p>
<p>With such a classy cast, a big studio budget and a highly bankable director, one would expect a little more tension from the finished product. The whole film is shot in semi-dark (one of the London church locations was even made darker for the scenes filmed there) and the codes seem much too simply solved. The twists can be seen a mile off, but the ride is enjoyable all the same, and the general calibre of the acting keeps proceedings tightly wound. Worth a watch if you have an hour or two to spare. </p>
<p>Rating: <strong>6.5/10</strong></p>
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